TES3HEDR,ff?ReganCustom freeable slave companion*MASTMorrowind.esmDATAu9MAST Tribunal.esmDATAEMASTBloodmoon.esmDATA6SCPT*SCHD4AAA_OrcjiitcompLevel#SCVRp_strengthp_willpowerp_intelligencep_agilityp_endurancep_personalityp_luckc_strengthc_willpowerc_intelligencec_agilityc_endurancec_personalityc_luckp_healthp_magickap_fatiguep_attackbonusp_defendbonusp_resistmagickac_healthc_magickac_fatiguep_longbladep_bluntweaponp_shortbladep_spearp_axep_handtohandp_heavyarmorp_mediumarmorp_lightarmorp_unarmoredp_blockoneTimeSCDT s# == 0 players X# 0.85 * players  X) players XW 45 + players  X, players  X2 players  X5 players X8 players Xs X& 2 * players Xs# 1  players X# 0.85 * players X) players XW 45 + players X, players X2 players X5 players X8 players Xs X& 2 * players X players X 1.25 * players X 1.50 * players X 1.50 * players XW 35 + players XW 35 + players XW 35 + players XW 35 + players XW 35 + players XW 35 + players XW 45 + players XW 45 + players XW 45 + players! XW 44 + players" XW 45 + s <= s$s s > s$ss X#  s <= s *s  s > s *ss  X)  s <= s 's  s > s 'ss  X&  s <= s -s  s > s -ss  X,  s <= s 3s  s > s 3ss  X2  s <= s 6s  s > s 6ss  X5  s <= s9s s > s9ss X8  s <= ss s > sss X  s <= ss s > sss X  s <= ss s > sss X sssKsHs~sQsNssEsBs{s os!<s" 1gr_compLevelSCTXbegin AAA_OrcjiitcompLevel short p_strength short p_willpower short p_intelligence short p_agility short p_endurance short p_personality short p_luck short c_strength short c_willpower short c_intelligence short c_agility short c_endurance short c_personality short c_luck short p_health short p_magicka short p_fatigue short p_attackbonus short p_defendbonus short p_resistmagicka short c_health short c_magicka short c_fatigue short p_longblade short p_bluntweapon short p_shortblade short p_spear short p_axe short p_handtohand short p_heavyarmor short p_mediumarmor short p_lightarmor short p_unarmored short p_block short oneTime if ( oneTime == 0 ) set c_strength to ( ( Player->GetStrength ) * 0.85 ) set c_willpower to ( Player->GetWillpower ) set c_intelligence to ( ( Player->GetLevel ) + 45 ) set c_agility to ( Player->GetAgility ) set c_endurance to ( Player->GetEndurance ) set c_personality to ( Player->GetPersonality ) set c_luck to ( Player->GetLuck ) set c_health to ( Player->Gethealth ) set c_magicka to ( ( GetIntelligence ) * 2 ) set c_fatigue to ( Player->Getfatigue ) set oneTime to 1 endif set p_strength to ( ( Player->GetStrength ) * 0.85 ) set p_willpower to ( Player->GetWillpower ) set p_intelligence to ( ( Player->GetLevel ) + 45 ) set p_agility to ( Player->GetAgility ) set p_endurance to ( Player->GetEndurance ) set p_personality to ( Player->GetPersonality ) set p_luck to ( Player->GetLuck ) set p_health to ( Player->Gethealth ) set p_magicka to ( ( GetIntelligence ) * 2 ) set p_fatigue to ( Player->Getfatigue ) set p_attackbonus to ( ( Player->GetAttackBonus ) * 1.25 ) set p_defendbonus to ( ( Player->GetDefendBonus ) * 1.50 ) set p_resistmagicka to ( ( Player->GetResistMagicka ) * 1.50 ) set p_longblade to ( ( Player->GetLevel ) + 35 ) set p_bluntweapon to ( ( Player->GetLevel ) + 35 ) set p_shortblade to ( ( Player->GetLevel ) + 35 ) set p_spear to ( ( Player->GetLevel ) + 35 ) set p_axe to ( ( Player->GetLevel ) + 35 ) set p_handtohand to ( ( Player->GetLevel ) + 35 ) set p_heavyarmor to ( ( Player->GetLevel ) + 45 ) set p_mediumarmor to ( ( Player->GetLevel ) + 45 ) set p_lightarmor to ( ( Player->GetLevel ) + 45 ) set p_unarmored to ( ( Player->GetLevel ) + 44 ) set p_block to ( ( Player->GetLevel ) + 45 ) if ( p_strength <= c_strength ) SetStrength, c_strength elseif ( p_strength > c_strength ) SetStrength, p_strength set c_strength to GetStrength endif if ( p_willpower <= c_willpower ) SetWillpower, c_willpower elseif ( p_willpower > c_willpower ) SetWillpower, p_willpower set c_willpower to GetWillpower endif if ( p_intelligence <= c_intelligence ) SetIntelligence, c_intelligence elseif ( p_intelligence > c_intelligence ) SetIntelligence, p_intelligence set c_intelligence to GetIntelligence endif if ( p_agility <= c_agility ) SetAgility, c_agility elseif ( p_agility > c_agility ) SetAgility, p_agility set c_agility to GetAgility endif if ( p_endurance <= c_endurance ) SetEndurance, c_endurance elseif ( p_endurance > c_endurance ) SetEndurance, p_endurance set c_endurance to GetEndurance endif if ( p_personality <= c_personality ) SetPersonality, c_personality elseif ( p_personality > c_personality ) SetPersonality, p_personality set c_personality to GetPersonality endif if ( p_luck <= c_luck ) SetLuck, c_luck elseif ( p_luck > c_luck ) SetLuck, p_luck set c_luck to GetLuck endif if ( p_health <= c_health ) SetHealth, c_health elseif ( p_health > c_health ) SetHealth, p_health set c_health to GetHealth endif if ( p_magicka <= c_magicka ) SetMagicka, c_magicka elseif ( p_magicka > c_magicka ) SetMagicka, p_magicka set c_magicka to GetMagicka endif if ( p_fatigue <= c_fatigue ) SetFatigue, c_fatigue elseif ( p_fatigue > c_fatigue ) SetFatigue, p_fatigue set c_fatigue to GetFatigue endif SetAttackbonus, p_attackbonus SetDefendbonus, p_defendbonus SetResistmagicka, p_resistmagicka SetLongblade, p_longblade SetBluntweapon, p_bluntweapon SetShortblade, p_shortblade SetSpear, p_spear SetAxe, p_axe SetHandtohand, p_handtohand SetHeavyarmor, p_heavyarmor SetMediumarmor, p_mediumarmor SetLightarmor, p_lightarmor SetUnarmored, p_unarmored SetBlock, p_block StopScript 1gr_compLevel endSCPT%SCHD4AAA_OrcjiitcompScriptZ -SCVR-doOncedoOnce2combatDoneweapUsecombatChecksoundPlayedflyCheckwwCheckoneTimeMovecompMovec_movewarpc_marksmanc_speedc_athleticscompanionnohellonoLorecounteraddOncep_CheckslaveStatusNoLoreaxaybxbybzcxcyczt1t2t3t4coDistcoDist2playztimersheatheTimermoveTimerh_checkSCDTZ  X  == 1 X == 0$   s == 0$  s == 1 player X <= 8 s == 1 player X >= 9HC    s == 1f f X + X, b Weapon Swish == 1f 0$ X, b crossbowShoot == 1f 0$ X, bbowShoot == 1f 0$ f > 4 X b Weapon Swish == 0f 0s 1  f > 4 X b crossbowShoot == 0f 0s 1 f > 4 X bbowShoot == 0f 0s 1      s == 1 silver dagger silver daggers 0s 0s 1  s == 1f f X + f > 6f 0s 0s  0  s X == 3 X == 1AAA_OrcjiitcompLevel  X == 1c X == 0d  player X8 == 1 s == 0#1gr_comp2_lev_bogplayer 1gr_comp2_levs 1   player X8 == 0 s == 1 1gr_comp2_levs 0   player X8 == 1 s == 0#1gr_comp2_ww_bogplayer 1gr_comp2_wws 1   player X8 == 0 s == 1 1gr_comp2_wws 0   s == 1 X == 0 playerf X Z Zf s == 1 X != 3 X == 0f X Z Zf     X == 1 s == 0s 1f 0s  1$ X == 1 s == 1s 1f 0s  1$    playerf X X playerf X Y s == 0 playerf X X playerf X Y playerf X Zs 1 f f f -f f f *f f f -f f f *f f f +f X, f  f > 360s 0  f > 180 s == 0 playerf X X playerf X Y playerf X Zs 1  f f f -f f f *f f f -f f f *f f f +f X, f  f > 360s 0  s == 0 f > 350 X rPlayer > 680 Xf Yf ZfPlayer s == 0 f > 350 X rPlayer > 680 Xf Yf ZfPlayer       X == 3 s == 1 s == 0 X rPlayer < 70Cs  1     s == 1 X rPlayer > 100Players  0   s == 1f f X + f > 4f 0Players  0   s < 20s s 1 +$ s 0 X == 3 X rPlayer < 3000pATpA X rPlayer > 300 players X/ 2.25 * players XS 2.25 *0sTs  X op_restore_health_b >= 1s 1 X op_restore_health_c >= 1s 1 X op_restore_health_e >= 1s 1 X op_restore_health_q >= 1s 1 X op_restore_health_s >= 1s 1s 0   X != 30 B  s == 0s 1"-combat"-follow"-othersAAA_OrcjiitcompLevels 1 SCTXbegin AAA_OrcjiitcompScript float ax float ay float bx float by float bz float cx float cy float cz float t1 float t2 float t3 float t4 float coDist float coDist2 float playz float timer float sheatheTimer float moveTimer float h_check short doOnce short doOnce2 short combatDone short weapUse short combatCheck short soundPlayed short flyCheck short wwCheck short oneTimeMove short compMove short c_move short warp short c_marksman short c_speed short c_athletics short companion short nohello short noLore short counter short addOnce short p_Check short slaveStatus short NoLore if ( MenuMode == 1 ) if ( GetPCSleep == 0 ) return endif endif if ( slaveStatus == 0 ) return endif if ( weapUse == 1 ) if ( Player->GetWeaponType <= 8 ) setmarksman 0 elseif ( weapUse == 1 ) if ( Player->GetWeaponType >= 9 ) setmarksman 200 endif endif endif if ( combatCheck == 1 ) set sheathetimer to sheatheTimer + GetSecondsPassed if ( GetSoundPlaying, "Weapon Swish" == 1 ) set sheatheTimer to 0 return elseif ( GetSoundPlaying, crossbowShoot == 1 ) set sheatheTimer to 0 return elseif ( GetSoundPlaying, bowShoot == 1 ) set sheatheTimer to 0 return elseif ( sheatheTimer > 4 ) if ( GetSoundPlaying "Weapon Swish" == 0 ) set sheatheTimer to 0 set soundPlayed to 1 elseif ( sheatheTimer > 4 ) if ( GetSoundPlaying "crossbowShoot" == 0 ) set sheatheTimer to 0 set soundPlayed to 1 elseif ( sheatheTimer > 4 ) if ( GetSoundPlaying "bowShoot" == 0 ) set sheatheTimer to 0 set soundPlayed to 1 endif endif endif endif endif if ( soundPlayed == 1 ) equip "silver dagger" removeitem "silver dagger" 1 ; messagebox "Working" set soundPlayed to 0 set combatCheck to 0 set combatDone to 1 endif if ( combatDone == 1 ) set timer to timer + GetSecondsPassed if ( timer > 6 ) set timer to 0 set combatDone to 0 set warp to 0 endif endif if ( GetCurrentAIPackage == 3 ) if ( GetPCSleep == 1 ) StartScript AAA_OrcjiitcompLevel endif if ( GetPCSneaking == 1 ) ForceSneak elseif ( GetPCSneaking == 0 ) ClearForceSneak endif if ( Player->GetEffect sEffectLevitate == 1 ) if ( flyCheck == 0 ) cast 1gr_comp2_lev_bog player addspell 1gr_comp2_lev set flyCheck to 1 endif endif if ( Player->GetEffect sEffectLevitate == 0 ) if ( flyCheck == 1 ) removespell 1gr_comp2_lev set flyCheck to 0 endif endif if ( Player->GetEffect sEffectWaterWalking == 1 ) if ( wwCheck == 0 ) cast 1gr_comp2_ww_bog player addspell 1gr_comp2_ww set wwCheck to 1 endif endif if ( Player->GetEffect sEffectWaterWalking == 0 ) if ( wwCheck == 1 ) removespell 1gr_comp2_ww set wwCheck to 0 endif endif if ( flyCheck == 1 ) if ( GetWeaponDrawn == 0 ) set playz to ( Player->GetPos z ) SetPos z playz elseif ( flyCheck == 1 ) if ( GetCurrentAIPackage != 3 ) if ( GetWeaponDrawn == 0 ) set playz to ( GetPos z ) SetPos z playz endif endif endif endif if ( GetWeaponDrawn == 1 ) if ( flyCheck == 0 ) set combatCheck to 1 set timer to 0 set warp to 1 return elseif ( GetWeaponDrawn == 1 ) if ( flyCheck == 1 ) set combatDone to 1 set timer to 0 set warp to 1 return endif endif endif set ax to ( Player->GetPos x ) set ay to ( Player->GetPos y ) if ( doOnce == 0 ) set bx to ( Player->GetPos x ) set by to ( Player->GetPos y ) set bz to ( Player->GetPos z ) set doOnce to 1 endif set t1 to ( ax - bx ) set t1 to ( t1 * t1 ) set t2 to ( ay - by ) set t2 to ( t2 * t2 ) set t1 to ( t1 + t2 ) set coDist to ( GetSquareRoot, t1 ) if ( coDist > 360 ) set doOnce to 0 endif if ( coDist > 180 ) if ( doOnce2 == 0 ) set cx to ( Player->GetPos x ) set cy to ( Player->GetPos y ) set cz to ( Player->GetPos z ) set doOnce2 to 1 endif endif set t3 to ( ax - cx ) set t3 to ( t3 * t3 ) set t4 to ( ay - cy ) set t4 to ( t4 * t4 ) set t3 to ( t3 + t4 ) set coDist2 to ( GetSquareRoot, t3 ) if ( coDist2 > 360 ) set doOnce2 to 0 endif if ( warp == 0 ) if ( coDist > 350 ) if ( GetDistance Player > 680 ) SetPos x bx SetPos y by SetPos z bz AiFollow Player 0 0 0 0 elseif ( warp == 0 ) if ( coDist2 > 350 ) if ( GetDistance Player > 680 ) SetPos x cx SetPos y cy SetPos z cz AiFollow Player 0 0 0 0 endif endif endif endif endif endif ;IF ADDITIONS ARE DESIRED, PLEASE ADD THEM BELOW HERE... if ( GetCurrentAIPackage == 3 ) if ( compMove == 1 ) if ( c_move == 0 ) if ( GetDistance Player < 70 ) AIWander 300 0 0 0 0 set c_move to 1 endif endif endif endif if ( c_move == 1 ) if ( GetDistance Player > 100 ) AIFollow Player 0 0 0 0 set c_move to 0 endif endif if ( oneTimeMove == 1 ) set moveTimer to moveTimer + GetSecondsPassed if ( moveTimer > 4 ) set moveTimer to 0 AiFollow Player 0 0 0 0 set oneTimeMove to 0 endif endif ;AND ABOVE HERE. ;ADDITIONS CAN ALSO BE ADDED TO THIS FOLLOWING SECTION, BUT BEWARE OF THE COUNTER. ;Counter can pooch some functions if they need to be checked every frame. if ( counter < 20 ) set counter to counter + 1 return endif set counter to 0 if ( GetCurrentAIPackage == 3 ) if ( GetDistance Player < 300 ) setSpeed 15 setAthletics 15 elseif ( GetDistance Player > 300 ) set c_speed to ( ( Player->GetSpeed ) * 2.25 ) set c_athletics to ( ( Player->GetAthletics ) * 2.25 ) setSpeed c_speed setAthletics c_athletics endif if ( GetItemCount p_restore_health_b >= 1 ) set p_Check to 1 elseif ( GetItemCount p_restore_health_c >= 1 ) set p_Check to 1 elseif ( GetItemCount p_restore_health_e >= 1 ) set p_Check to 1 elseif ( GetItemCount p_restore_health_q >= 1 ) set p_Check to 1 elseif ( GetItemCount p_restore_health_s >= 1 ) set p_Check to 1 else set p_Check to 0 endif endif if ( GetCurrentAIPackage != 3 ) setspeed 40 endif ;ADD ADDITIONAL TOPICS IN THIS SECTION IF REQUIRED. if ( addOnce == 0 ) set companion to 1 AddTopic "-combat" AddTopic "-follow" AddTopic "-others" StartScript AAA_OrcjiitcompLevel set addOnce to 1 endif endSPELJNAME1gr_comp2_levSPDT ENAM #SPELNNAME1gr_comp2_lev_bogSPDT ENAM SPELINAME 1gr_comp2_wwSPDT ENAMSPELMNAME1gr_comp2_ww_bogSPDT ENAMSPELINAME 1gr_comp2_wbSPDT ENAMSPELJNAME1gr_comp2_fatSPDT ENAMMSPELKNAME1gr_comp2_swimSPDT ENAMdSPEL-NAME1gr_comp_restoreSPDT ENAMJddENAMJdENAMJddENAMJddENAMJddENAMJddENAMJddENAMJddSPELNAME1gr_comp_cureSPDT ENAMFENAMEENAMIENAMHNPC_]NAMEAAA_OrcjiitCompMODLanim_dancingGirl.nifFNAMOrcjiit CompanionRNAMOrcjiitCNAMSlaveANAMBNAMROO_OrcKF_H01KNAMROO_orc_f_hair01SCRIAAA_OrcjiitcompScriptNPDT4<2(2(-d--####d-###7<dFLAG NPCO$ROO_slave_fursNPCO$slave_bracer_rightNPCO$slave_bracer_leftNPCO$p_restore_health_eNPCS 1gr_comp2_fatNPCS 1gr_comp2_wbNPCS 1gr_comp2_swimAIDT MAI_W< CELLNAME AddamasartusDATA ,,?WHGT>AMBI,,?FRMRNAMEAAA_OrcjiitCompDATAt?C6Ccff@DIALNAME Greeting 0DATAINFOINAM14551886639381006PNAMNNAM2820158182898026047DATA ONAMAAA_OrcjiitCompNAME Yes, %PCName?SCVR03sX0slaveStatusINTVBNAMnmoddisposition 20 set h_Check to ( ( GetHealthGetRatio ) * 100 ) messagebox "Health is %.0f percent" h_CheckDIALNAMEgo freeDATAINFOINAM3075229067118281373PNAM2615847683142510678NNAM57342934926223481DATA ONAMAAA_OrcjiitCompCNAMSlaveNAMEVYes, now I am free. Thank you, %PCName. I shall come with you to show my appreciation.SCVR01500INTVBNAMAAA_OrcjiitComp->Set slavestatus to 3 ModDisposition 50 AAA_OrcjiitComp->Drop Slave_Bracer_Left 1 AAA_OrcjiitComp->Drop Slave_Bracer_Right 1 AIFollow Player 0 0 0 0DIALNAME-followDATAINFOINAM2720848918494154PNAMNNAM1115426466266072143DATA ONAMAAA_OrcjiitCompNAMESure, %PCName.SCVR01500INTVSCVR13sX0slaveStatusINTVINFOINAM1115426466266072143PNAM2720848918494154NNAM1446430318216115474DATA ONAMAAA_OrcjiitCompNAMEGuard? Right %PCName.SCVR01500INTVSCVR13sX0slaveStatusINTVBNAMAIWander 0 0 0 0INFO INAM1446430318216115474PNAM1115426466266072143NNAM913929677408323672DATA ONAMAAA_OrcjiitCompNAMEI will wait here, %PCName.SCVR01500INTVSCVR13sX0slaveStatusINTVBNAM&AIWander 1000 0 0 60 10 10 10 10 0 0 0INFOINAM913929677408323672PNAM1446430318216115474NNAM2216928406140563931DATA ONAMAAA_OrcjiitCompNAMESure, %PCName.SCVR01500INTVSCVR13sX0slaveStatusINTVBNAMAIFollow Player 0 0 0 0INFOINAM2216928406140563931PNAM913929677408323672NNAMDATA ONAMAAA_OrcjiitCompNAME Yes, %PCName?SCVR03sX0slaveStatusINTVBNAMEchoice "Let's go." 1 "Wait here." 2 "Guard this spot." 3 "Nothing." 4DIALNAME-combatDATAINFOINAM109462592197274853PNAMNNAM1978649291353924498DATA ONAMAAA_OrcjiitCompNAMEOk, %PCName...SCVR01500INTVSCVR13sX0slaveStatusINTVINFOINAM1978649291353924498PNAM109462592197274853NNAM17894223471908319287DATA ONAMAAA_OrcjiitCompNAMEAs you wish, %PCName...SCVR01500INTVSCVR13sX0slaveStatusINTVBNAM!set weapUse to 0 setmarksman 100INFOINAM17894223471908319287PNAM1978649291353924498NNAM2910865962764713130DATA ONAMAAA_OrcjiitCompNAME!I will follow your lead, %PCname.SCVR01500INTVSCVR13sX0slaveStatusINTVBNAMset weapUse to 1INFOINAM2910865962764713130PNAM17894223471908319287NNAM22071105142387615856DATA ONAMAAA_OrcjiitCompNAMERanged? Sure, %PCName.SCVR01500INTVSCVR13sX0slaveStatusINTVBNAM!setmarksman 200 set weapUse to 0INFOINAM22071105142387615856PNAM2910865962764713130NNAM156022592356689749DATA ONAMAAA_OrcjiitCompNAMEMelee it is, %PCName.SCVR01500INTVSCVR13sX0slaveStatusINTVBNAMsetmarksman 0 set weapUse to 0INFO;INAM156022592356689749PNAM22071105142387615856NNAMDATA ONAMAAA_OrcjiitCompNAME#Which weapons shall I use, %PCName?SCVR03sX0slaveStatusINTVBNAMwchoice "Use your melee weapons." 1 "Use your ranged weapons." 2 "Use what I use." 3 "Use what you wish." 4 "Nothing." 5DIALNAME-othersDATAINFOINAM2130232318180811873PNAMNNAM22675268462659210101DATA ONAMAAA_OrcjiitCompNAMEI'm a party animal, %PCName...SCVR01500INTVSCVR13sX0slaveStatusINTVBNAM+AiWander 0 0 0 0 0 0 0 0 0 0 0 100 GoodbyeINFOINAM22675268462659210101PNAM2130232318180811873NNAM11666136442104517422DATA ONAMAAA_OrcjiitCompNAMESure, %PCName...SCVR01500INTVSCVR13sX0slaveStatusINTVINFOINAM11666136442104517422PNAM22675268462659210101NNAM30061230373223215165DATA ONAMAAA_OrcjiitCompNAME(I don't feel ill, but just to be safe...SCVR01500INTVSCVR13sX0slaveStatusINTVBNAMcast 1gr_comp_cure playerINFOINAM30061230373223215165PNAM11666136442104517422NNAM3198327137527515199DATA ONAMAAA_OrcjiitCompNAME'I have been feeling a bit weak of late.SCVR01500INTVSCVR13sX0slaveStatusINTVBNAMcast 1gr_comp_restore playerINFOINAM3198327137527515199PNAM30061230373223215165NNAM2912620589113736535DATA ONAMAAA_OrcjiitCompNAME,I don't have any healing potions, %PCName...SCVR01500INTVSCVR 13sX0p_CheckINTVSCVR23sX0slaveStatusINTVINFOaINAM2912620589113736535PNAM3198327137527515199NNAM9300297272858227063DATA ONAMAAA_OrcjiitCompNAME!Sounds like a good idea, %PCName.SCVR01500INTVSCVR11044INTVFSCVR 23sX0p_CheckINTVSCVR33sX0slaveStatusINTVBNAM:if ( GetItemCount p_restore_health_b >= 1 ) ModCurrentHealth 5 RemoveItem p_restore_health_b 1 MessageBox "She takes a bargain health potion." elseif ( GetItemCount p_restore_health_c >= 1 ) ModCurrentHealth 10 RemoveItem p_restore_health_c 1 MessageBox "She takes a cheap health potion." elseif ( GetItemCount p_restore_health_e >= 1 ) ModCurrentHealth 200 RemoveItem p_restore_health_e 1 MessageBox "She takes an exclusive health potion." elseif ( GetItemCount p_restore_health_q >= 1 ) ModCurrentHealth 100 RemoveItem p_restore_health_q 1 MessageBox "She takes a quality health potion." elseif ( GetItemCount p_restore_health_s >= 1 ) ModCurrentHealth 50 RemoveItem p_restore_health_s 1 MessageBox "She takes a standard health potion." endifINFOINAM9300297272858227063PNAM2912620589113736535NNAM17371435623554200DATA ONAMAAA_OrcjiitCompNAME5I'm fine, %PCName. Thank you for your concern though.SCVR01500INTVSCVR11043INTVFSCVR23sX0slaveStatusINTVINFO INAM17371435623554200PNAM9300297272858227063NNAM2466103081896017926DATA ONAMAAA_OrcjiitCompNAMEYes, %PCName... Sorry.SCVR01500INTVSCVR13sX0slaveStatusINTVBNAM(set oneTimeMove to 1 AIWander 500 0 0 0INFOINAM2466103081896017926PNAM17371435623554200NNAM139657634500816566DATA ONAMAAA_OrcjiitCompNAMEOk...SCVR01500INTVSCVR13sX0slaveStatusINTVBNAMset compMove to 0INFOINAM139657634500816566PNAM2466103081896017926NNAM1157973491706113192DATA ONAMAAA_OrcjiitCompNAMESure.SCVR01500INTVSCVR13sX0slaveStatusINTVBNAMset compMove to 1INFOINAM1157973491706113192PNAM139657634500816566NNAMDATA ONAMAAA_OrcjiitCompNAME Yes, %PCName?SCVR03sX0slaveStatusINTVBNAMchoice "Keep clear please. (auto-move on)" 1 "Stay close. (auto-move off)" 2 "Move please. (one time move)" 3 "Take a healing potion please." 4 "Restore yourself please." 5 "Please cure your self." 6 "Nothing." 7 "Dance." 8